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FREE INTERACTIVE STORY · AGES 6–8

The Lighthouse Lamp: a free interactive story

Every evening at teatime, the lighthouse lamp on the island flickers and goes out, and nobody knows why. Your child chooses which clue our hero follows: a trail of feathers, a tapping sound or a sleepy-looking cat.

  • Reading age 7
  • 1 short chapter, 1 choice and 3 endings
  • About 2 minutes
  • Mystery

Read the story

Choose your hero

Paint it your way

Chapter 1The lamp that goes out

A painted red and white lighthouse on a green rocky island, with a seagull flying over the calm sea.

On a little green island stood a red and white lighthouse, and Mr Penrose looked after its lamp.

Every evening the lamp shone out across the sea, so the fishing boats could find their way home.

But this week, at teatime every day, the lamp flickered and went out. Mr Penrose had to relight it each time.

Mr Penrose scratched his beard. “It’s a mystery,” he told Cody. “Will you help me solve it?”

Cody looked around and spotted three clues. There was a trail of white feathers and a strange tapping sound. And there was Pickle the cat, looking very pleased with herself.

What happens next is up to your child

Which clue should Cody follow?

Questions for grown-ups to ask

Did you spot it?

  1. EasyWhy is the lighthouse lamp important?Answer: It helps the fishing boats find their way home.
  2. MediumWhen did the lamp go out?Answer: At teatime every day.
  3. HarderWhich clue do you think was the most useful? Why?Answer: Any answer with a reason: each clue led to a different answer to the mystery.

Talk about it

  • Detectives look for clues. What clues would you look for if something in your house kept going wrong?
  • In every ending, Mr Penrose finds a kind way to fix the problem. Why do you think he doesn’t just chase the seagull or the cat away?

Words to talk about

flickered
Shone unsteadily, going bright and dim.
mystery
Something strange that nobody can explain yet.
spiral
Going round and round, getting higher, like a snail’s shell.
tide
The sea coming in and going out each day.

Reading it together

The Lighthouse Lamp is a gentle mystery at Litsee’s reading level for age 7. Each ending has a different answer, so children practise the most important detective skill: following one clue to see where it leads.

Before the choice, ask your child to guess what is making the lamp go out. After reading one ending, ask whether the other clues could also explain it. Comparing explanations is excellent reasoning practice.

Every solution is kind: the seagull keeps its nest and the cat gets a warm new cushion. That is worth noticing together.

About this story

Reading age
7 (ages 6–8). Written for Litsee’s reading level for age 7, where sentences are mostly 7–12 words long.
Length
1 short chapter, 1 choice and 3 endings. Each way through is 175–179 words.
Reading time
About 2 minutes for a 7-year-old reading on their own, at Litsee’s pacing of 85 words a minute for that age. Reading aloud to your child is usually quicker.
Book band
Roughly Gold to Lime, if your child’s school uses book bands (schemes differ; see our book bands guide).
Characters
Mr Penrose, the lighthouse keeper, a seagull, Pickle the cat
Theme
Mystery

About this story

Written for litsee.com by the Litsee team, The Lighthouse Lamp was drafted with AI help and checked against Litsee’s reading level for age 7.

Pictures of the Lighthouse Island: from the Litsee app, painted with AI image tools and hand-picked by the Litsee team. “Read to me” plays an AI voice recorded in advance.

Last updated: .

Questions parents and teachers ask

Is The Lighthouse Lamp a scary mystery?

No. It is a cosy puzzle with a friendly keeper, a seagull and a cat, and each ending has a kind, funny answer.

What age is it for?

Ages 6 to 8, at Litsee’s reading level for age 7.

Can my child choose who the story is about?

Yes. Cody leads The Lighthouse Lamp unless your child picks another of the 15 heroes above it. That hero’s name then fills every page, and “Put them in the pictures” paints them into the Lighthouse Island. Nothing is typed, saved or sent.

Now let your child make a story of their own.

In Litsee, your child creates the hero, picks the world and chooses what happens next in an illustrated story that is read aloud.

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See plans and pricing · How Litsee works

Try it in LitseeYour child creates the hero, picks the world and chooses what happens next, in an illustrated story that is read aloud.Start your free trialUse it in classRead an illustrated, narrated story together on the whiteboard, and let the class choose what happens next.Start a free classroom trialSee Litsee for schools