Safer Internet Day story unit · KS1 (Reception to Year 2)
The Picture Machine's Muddle
Learning objective: Know that computers and AI can make mistakes, keep private things private, and ask a trusted grown-up when unsure.
Suggested story settings: Genre: Invention & Discovery · Length: 2 chapters · Time: 15–20 minutes · Story world: Inside the Computer
Talk questions
- What mistakes did the Picture Machine make? How did our hero find out?
- Which things about you are private? Who could you ask if a computer asks for them?
Writing task
Draw the Picture Machine making a funny mistake. Write one sentence: 'Computers can get things wrong, so I ___.'
Word bank
- computer
- a machine that follows instructions to do jobs, like writing, drawing or sorting
- private
- about you, and kept to yourself and the grown-ups you trust, like where you live
- mistake
- something that is wrong, done or made by accident
- check
- to look again to make sure something is right
- grown-up
- an adult you trust to help you, like a parent, carer or teacher
Success criteria (instructions)
Reception to Year 2: I can write a 'How to' title. I can number my steps. I can start with a bossy verb.
National Curriculum statements
- “checking that the text makes sense to them as they read and correcting inaccurate reading” (Year 1, Reading – comprehension (statutory))
- “ask relevant questions to extend their understanding and knowledge” (Years 1 to 6, Spoken language (statutory))
- “use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies” (Key stage 1, Computing (statutory))
Sample opening (written for litsee.com, to read aloud)
Whoosh! Our class tumbled into a world inside the computer. Lights blinked. Wires hummed.
In the middle stood the Picture Machine. It was big and boxy, and it went whirr, clunk, ding! It had no face and no name. It was a tool, like a pencil or a pair of scissors, only much bigger.
Kofi typed his idea: “A cat sitting on a mat.” Whirr, clunk, ding! Out came a picture of a cat with six legs.
Kofi giggled. “That’s not right! Cats have four legs.” He went to check with Miss Hart, and she agreed.
Then a sign began to flash: TYPE YOUR HOME ADDRESS. Kofi stopped. “Stop, think, ask a grown-up!” he said. “That’s private.”
Notes
Safer Internet Day story unit · KS2 (Years 3 to 6)
The Story Checkers
Learning objective: Explain simply how AI makes words and pictures, why it can be wrong, and how to use smart tech safely, kindly and in balance.
Suggested story settings: Genre: Invention & Discovery · Length: 2 chapters · Time: 15–20 minutes · Story world: Inside the Computer
Talk questions
- Why can AI sound sure and still be wrong? How did our hero check?
- How does using apps and games make you feel? How do you know when it is time for a break?
Writing task
Write our class's smart tech promise: five short rules for using apps and AI safely, kindly and wisely, each with a reason ('We will… because…').
Word bank
- artificial intelligence
- computer programs that make words or pictures by spotting patterns in lots of examples; they do not think or understand like people
- predict
- to say what you think will come next, using what you already know
- private
- about you, and kept to yourself and the people you trust
- reliable
- able to be trusted to be right or to work properly
- fact-check
- to find out whether something is true using a trusted source, such as a good book or an expert
Success criteria (persuasive letter)
Years 3 and 4: I can give a reason in each paragraph. I can use persuasive words. I can end strongly.
Years 5 and 6: I can back my reasons with evidence. I can answer the other side. I can use modal verbs and a formal register.
National Curriculum statements
- “distinguish between statements of fact and opinion” (Years 5 and 6, Reading – comprehension (statutory))
- “articulate and justify answers, arguments and opinions” (Years 1 to 6, Spoken language (statutory))
- “use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content” (Key stage 2, Computing (statutory))
- “use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact” (Key stage 2, Computing (statutory))
Sample opening (written for litsee.com, to read aloud)
One minute Amira was typing a story idea; the next, she was standing inside it, a tiny figure on a glowing road of letters.
Ahead stood the Checking Gate. Words rolled up to it like cars at a toll booth. Most passed straight through, but one stopped with a buzz: it was a home address, and the gate would not let it in.
Beyond the gate roared the Guessing Engine. It did not know anything, Amira realised as she watched. It simply looked at millions of examples and guessed which word was most likely to come next. Usually its guesses were good.
“Penguins live at the North Pole,” the Engine announced, in big, confident letters.
Amira frowned. That didn’t sound right. She pulled a battered animal atlas from her bag, flicked to the index, and checked.
Notes