FREE STORY STARTERS · AGES 5–11
Fantasy story starters for kids
Here are 24 fantasy story starters for children aged 5 to 11, full of magic, hidden worlds and talking creatures, with a generator and a plan for building a world that makes sense.
All 24 fantasy story starters
KS1 (Years 1–2) · ages 5–7
- The magic wand only made one thing: bubbles. Big, shiny, floating bubbles.
- There was a fairy living in the teapot. She was cross because it was hot.
- Ivy’s shoes could fly. She just had to say the right word.Has three “What happens next?” choices
- The toy unicorn came to life at night. It wanted to see the sea.
- When Arlo opened his book, a tiny knight jumped out of it.
- The rainbow had fallen down in the park. Someone had to put it back.
- Mum’s old umbrella was magic. When it rained, it took you somewhere new.
- The giant was very kind, but he was too big to play hide and seek.
Years 3–4 · ages 7–9
- Every child in the kingdom got their magic on their ninth birthday. Elodie was nine and a half, and she was still waiting.
- The old map in the attic showed the town as it was now, plus one street that Hugo had never seen before.
- The spell book was due back at the library on Friday, but Kian still hadn’t worked out how to undo spell number seven.Has three “What happens next?” choices
- The trees in Thistlewood Forest could talk, but only to people who told the truth.
- At midnight, the paintings in the gallery swapped places, and a girl from one of them stepped out onto the floor.
- The wizard’s apprentice had been told to sweep the tower. Instead, she had opened the forbidden cupboard.
- Priya’s grandmother gave her a necklace with a stone that changed colour whenever someone nearby told a lie.
- The kingdom of Ember had always been warm. Then, one morning in June, it began to snow.
Years 5–6 · ages 9–11
- In the city of Lumen, every person’s shadow could talk. Cass had never heard hers say a word, until today.
- Magic had been banned in Hollowmere for a hundred years, which made it awkward when Jude accidentally turned his teacher’s desk into a tree.
- The prophecy said a child would save the kingdom. It did not say that the child would be the baker’s daughter, or that she would rather stay at home.Has three “What happens next?” choices
- The mirror in the hallway showed the room exactly as it was, except that in the reflection, the door was open.
- Each spell cost the caster one memory. Nell had cast eleven spells, and she was starting to forget her own name.
- The last of the sky whales was due to fly over the valley at dawn, and the whole village was waiting on the hill.
- When the stars went out one by one, the astronomers panicked. Only Wren noticed that they were falling into the lake.
- Tomas could hear what objects were thinking. The old key in his pocket had been worried all day.
What happens next? Three choose-your-path starters
Read the starter, read the three choices aloud and let your child pick one, then write that part of the story.
Years 1–2
Ivy’s shoes could fly. She just had to say the right word.
- She flies to the top of the tallest tree and finds a nest of golden eggs.
- She forgets the word to land and floats all the way to the clouds.
- Her little brother finds the shoes and tries them on.
Years 3–4
The spell book was due back at the library on Friday, but Kian still hadn’t worked out how to undo spell number seven.
- Spell number seven has turned his sister into a very chatty goldfish.
- The librarian turns out to be a retired witch who offers to help, for a price.
- He finds a spell number eight that might fix it or make it worse.
Years 5–6
The prophecy said a child would save the kingdom. It did not say that the child would be the baker’s daughter, or that she would rather stay at home.
- She tries to pass the task on to someone else, and it goes wrong in an unexpected way.
- She accepts, on the condition that her best friend comes with her.
- She discovers the prophecy has been mistranslated, and the real task is very different.
A fantasy story recipe
Fantasy works best when the magic has rules. Decide them before you write, and the story will hold together.
- 1
An ordinary start
Begin in a normal place, so the reader feels the moment magic appears.
- 2
The magic
Introduce one magical thing: an object, a creature, a door, a power.
- 3
The rules
Show what the magic can do, what it cannot do and what it costs.
- 4
The trouble
The magic causes a problem or is needed to solve one, and the rules make it hard.
- 5
The choice
The hero must use the magic wisely, give it up or find a cleverer way. The world is changed by what they choose.
Want to plan it on paper? Use the free story mountain template, fill in the five boxes online and print it.
Fantasy words
Twelve words to use in a fantasy story, with meanings a child can understand.
- enchanted
- under a magic spell
- prophecy
- a message that says what will happen in the future
- apprentice
- someone learning a skill from an expert
- realm
- a kingdom or a whole other world
- potion
- a magic drink that makes something happen
- quest
- a long journey to find or do something important
- mythical
- from myths and legends, not real
- incantation
- the special words said to make a spell work
- portal
- a magic doorway into another place
- sorcerer
- a person who can do powerful magic
- invisible
- impossible to see
- transform
- to change completely into something else
Curriculum links
Where a fantasy story fits the National Curriculum in England:
“in narratives, creating settings, characters and plot”
Years 3 and 4, Writing – composition (statutory)
“in writing narratives, considering how authors have developed characters and settings in what pupils have read, listened to or seen performed”
Years 5 and 6, Writing – composition (statutory)
